Create a fighter
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Create a fighter
Part 1: Before creating your fighter make sure you read all of the topics from the "Rules for Fighters" forum so you don't have the same confusion as others.
To create your fighter you must copy all the following and private message it to me. Please save your ratings, I will have them saved also but just be safe and save it on your computer.
Name:
Height: (before choosing read about the "height rule")
Weight: (HW=265-206; MW=185; LW=155)
Style: (EX: BJJ, Wrestling, Muay Thai, etc.)
You have 90 points to spend on the following ratings. You may not go over 7 or go below 2 in any rating. There are no .5's. Note: everyone will automatically receive +5 TGH when created to balance the sim. Once you have sent this information to me you can not remove the points placed in any category. So choose wisely!
Conditioning=
Efficiency=
Strength=
Speed=
Aggressiveness=
Punching Power=
Kicking Power=
Clinching=
Takedowns=
Sprawl=
Ground Positioning=
Ground Striking=
Submissions=
Killer Instinct=
Intelligence=
Toughness(Chin)=
Heart=
Part 2: If you are reading this it means you have finished part 1. Part 2 will be dealing with your fighters strategy in the ring. Copy the information and attach it to part 1. You may change your strategy before any fight but you must notify me. Every category must be given at least 1 point.
General Strategy(must equal 100)
Kicking=
Punching=
Grappling=
Resting=
Dirty Fighting=
Punching Strategy(must equal 100)
Medium Range=
Dirty Boxing(Clinch)=
Takedown Strategy(must equal 100)
Clinch Takedowns=
Low/Leg Takedowns=
Kicking Strategy(must equal 100)
Low Kicks=
High Kicks=
Knees (Clinch)=
Ground Strategy(must equal 100)
Positioning=
Striking=
Submissions=
Fight Strategy
Agg./Def. (50 to split between two)(max being 40 in ether Agg. or Def.)
Str./Tecq.(50 to split between two)(max being 40 in ether Str. or Tech.)
To create your fighter you must copy all the following and private message it to me. Please save your ratings, I will have them saved also but just be safe and save it on your computer.
Name:
Height: (before choosing read about the "height rule")
Weight: (HW=265-206; MW=185; LW=155)
Style: (EX: BJJ, Wrestling, Muay Thai, etc.)
You have 90 points to spend on the following ratings. You may not go over 7 or go below 2 in any rating. There are no .5's. Note: everyone will automatically receive +5 TGH when created to balance the sim. Once you have sent this information to me you can not remove the points placed in any category. So choose wisely!
Conditioning=
Efficiency=
Strength=
Speed=
Aggressiveness=
Punching Power=
Kicking Power=
Clinching=
Takedowns=
Sprawl=
Ground Positioning=
Ground Striking=
Submissions=
Killer Instinct=
Intelligence=
Toughness(Chin)=
Heart=
Part 2: If you are reading this it means you have finished part 1. Part 2 will be dealing with your fighters strategy in the ring. Copy the information and attach it to part 1. You may change your strategy before any fight but you must notify me. Every category must be given at least 1 point.
General Strategy(must equal 100)
Kicking=
Punching=
Grappling=
Resting=
Dirty Fighting=
Punching Strategy(must equal 100)
Medium Range=
Dirty Boxing(Clinch)=
Takedown Strategy(must equal 100)
Clinch Takedowns=
Low/Leg Takedowns=
Kicking Strategy(must equal 100)
Low Kicks=
High Kicks=
Knees (Clinch)=
Ground Strategy(must equal 100)
Positioning=
Striking=
Submissions=
Fight Strategy
Agg./Def. (50 to split between two)(max being 40 in ether Agg. or Def.)
Str./Tecq.(50 to split between two)(max being 40 in ether Str. or Tech.)
Last edited by Admin on Fri Jun 27, 2008 4:17 pm; edited 2 times in total
Re: Create a fighter
Sorry but someone brought to my attention that I had a missing piece to the strategy section. So add this to your fighter's strategy:
Agg./Def. (50 to split between two)(max being 40 in ether Agg. or Def.)
Str./Tecq.(50 to split between two)(max being 40 in ether Str. or Tech.)
Agg./Def. (50 to split between two)(max being 40 in ether Agg. or Def.)
Str./Tecq.(50 to split between two)(max being 40 in ether Str. or Tech.)
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